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Things are coming along nicely, and I’m happy to say that all the fundamental mechanics and gameplay elements are pretty much done (if a little buggy sometimes), and the very first map is now fully playable! Since my last update, there has been several significant additions and changes: On the story front, you might have
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It’s been a while since my last update (again), but I have a few new features I’m excited to show. Disc Edit Station Welcome to your personal disc customization hub! At the Disc Edit Station, you can design discs that are uniquely yours by selecting the background patterns, foreground graphics, and tweaking their flight characteristics.
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Hello again, fellow disc golf enthusiasts! Updates have been a bit sparse recently, but rest assured, I’ve been hard at work behind the scenes. In just three weeks, I’ll be dedicating all of my time to this game, which should lead to more frequent updates (hopefully). Saving 💾I introduced a saving functionality in the game
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I blinked and suddenly it’s been nearly two weeks since my first post. I’m bad with updates, but I’ll do my best to keep these as regular as possible. As you know, game development isn’t my full-time gig (yet), so the progress might feel more like a tortoise than a hare. Nevertheless, I’ve got a
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Welcome to SupraOrbital Studios, the digital home for all my future projects and endeavours, VR or otherwise. Flying solo on this journey, my first venture is an immersive VR disc golf experience. Drawing inspiration from games like Walkabout Minigolf and Mario Golf: Super Rush, I’m crafting an array of strange and wondrous courses and integrating
